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DIE ON THIS HILL
lifestyle

Modern gaming is losing its charm because of "quality of life" features

Friction was the game. You optimized away the fun.

This hill is unclaimed. Nobody is willing to die on it. Yet. First blood pending.

  • Pay, and you hold it.
  • Anyone can dethrone you for more.
  • Every claim stays on the record.

No claims on the record.

The other side

Removing fast travel and quest markers costs the parent with ninety minutes a week the ending they already paid for. It costs players whose hands cramp after forty minutes any chance of finishing. Waypoints did not delete exploration. The map is still walkable, and most of what memory files under charm was a strategy guide sold separately at the counter.

Tell me when this hill changes hands.

One email per change of hands. Unsubscribe link in every one.

Adjacent hills to die on

More lifestyle hills, all of them, or find one worth $1 of your convictions.